Tuesday, 19 April 2016

Remembering PIN Numbers

Here is what's recommended by some banks as an aid to remembering a PIN number. Let's say your PIN is 1537. Make a grid of letters as shown below and decide on a word with the same number of letters as the PIN. For example, choose SHOP and then be careful to assign the number 1 to S, 5 to H, 3 to O and 7 to P. Thereafter, assign random numbers to the remaining letters.



All that is needed to retrieve the PIN then is to refer to the card. Of course, the relevant letters and numbers are not marked in red as they are here and so if the card falls into the wrong hands, it's not of any use.

An alternative is the PINFRUIT method in which letters, specifically consonants, are assigned to the numerals 0 to 9.



In this case, 1537 could be encoded as the words dolly mug with the associated image as shown below:


The image of Dolly Parton on a mug should be sufficient to recall the PIN number once the phrase dolly mug is retrieved. Of course, the PINFRUIT system takes a little getting used to but once mastered, it is easy to apply to any set of numbers that one encounters.

One can take this a step further and assign images to all number pairs between 00 and 99. In this system, the number pairs have preassigned words as shown below:


In this system, 1537 would correspond to towel hammock and so an image of a towel resting on a hammock should be sufficient to retrieve the PIN. 


If one intends to use the PINFRUIT system on a long term basis, then it's probably better to follow the latter system so that words don't have to be made up on the fly. A memory palace can then be populated with the images of words drawn from the 00 to 99 grid and applied to any number of numerals. 

For example, suppose one needs to remember the number 9948621987363. Firstly, divide the number into pairs moving right to left. The result is:

09 94 86 21 98 73 63

It is vital for numbers with an odd number of digits that the pairing process proceeds from right to left so that a leading zero can be applied. Referring to the 00-99 grid, the following words are generated from these number pairs:

soup - eyebrow - fish - hand - buff - comb - jam

A story or synthesised image can be then be generated for this sequence of words. For example, the following synthesised image works from the inside out:


It doesn't matter how odd the image is that is generated. In fact, the odder it is, the easier it will be to remember it.

Sunday, 17 April 2016

Microsoft Classroom

I've just read this article about Microsoft Classroom, a new educational offering from Microsoft, slated for release around the middle of 2016. Here is what the article had to say:

Microsoft Launches a New Classroom Platform

The future of the classroom is taking shape through digital workspaces shared by teachers and students, and Microsoft is carving out its own place in an increasingly competitive market.

Today, Microsoft announced a new platform for education — Microsoft Classroom. Having stitched together tools from Office 365 and a series of learning management partnerships, Microsoft has high hopes that Classroom will become the central hub for the class experience.

"Classroom is deeply integrated into the fabric of Office 365," says Tony Prophet, Microsoft’s corporate vice president of education marketing. "It's a tailored experience for managing classrooms and assignment workflows."

Microsoft has faced stiff competition in the U.S. education sector. Google's Chromebook notebooks have gained tremendous ground in the market over the past five years, but Microsoft still dominates worldwide, according to a recent FutureSource Consulting report. Microsoft Classroom is the Windows giant's latest bid for maintaining that dominance in the classroom.

Like Google Classroom, which integrates various tools from the Google Apps for Education suite, Microsoft Classroom works within the cloud-powered Office 365, giving educators and students a home page for their everyday classroom activities. The tool unifies Office apps in an educational context, creating a digital hub for all class activities. From scheduling events throughout the month to delivering quizzes, starting class conversations and grading homework, Classroom automates the everyday paper workload that can slow down a class.

The platform has been piloted in several schools already, and one of the major benefits seen by educators has been time gain-back, according to Microsoft.

"This frees up our teachers so they can spend more time with students and less time administrating a classroom," says Prophet.

It also empowers students, giving them a digital space to collaborate on work. Through Microsoft OneNote Class Notebook, students can leave handwritten messages and sketches or place images and videos onto a shared canvas. Sway, a new app in Office 365, helps students create and share interactive reports, presentations and stories. Through another new release, Microsoft Forms, educators can launch quizzes and surveys, with the results displayed on a spreadsheet. Security features can be enabled to ensure students don’t switch apps to peek at answers online.

To facilitate Classroom's launch, Microsoft also unveiled a series of upgrades and tools. School Data Sync will give districts a running start when launching the new platform. The process streamlines the transfer of existing class and student information from 25 other learning management systems, including Edmodo, Canvas and Moodle, into Microsoft Classroom, easing the transition onto the new platform.

Microsoft will also be offering classroom enhancements to Windows 10 in the forthcoming Anniversary Update, including dramatically improved login time. Prophet says the average first login time for teachers will drop from 120 seconds to less than 30, with subsequent logins for students taking about 6 seconds.

Microsoft Classroom is slated for arrival this summer, just in time to prepare teachers for the new school year.

Also coming this summer — a free preview of Minecraft: Education Edition. Microsoft acquired Mojang, the company that created the popular exploration and building game, in 2014 for $2.5 billion. In January, Microsoft also acquired MinecraftEDU, a version of the game often used in schools. More information on Microsoft’s new version of Minecraft will be available closer to its release.

Of the alternative learning management systems mentioned (Edmodo, Canvas and Moodle), I've used Edmodo and Moodle but not Canvas. Currently, I'm using a free Moodle hosting service called MoodleCloud. The URL is seanreeves.moodlecloud.com and I have an astrology course there that I'm working on at the moment. Google Classroom is also mentioned in the article and here is a YouTube video showing some of this platform's capabilities: